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Enables an ability that can be used by the unit leader in combat. Sets the specified character to also act as a corps commander. However, this effect does not let you use a variable as equipment type. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. name =
The name used by the railway gun. This page was last edited on 25 February 2023, at 23:02. my 2 questions are thus: choose your leader. Only possible to use if the division scope is the same as the ROOT scope. exclude_refitting = Determines whether ships that are being refitted will be transferred. picture = The graphical reference of the picture of the leader. Executes contained effects on a random country that meets the limit and is a subject of the country this is contained in. navy = Will damage the navy units. No by default. right_side = The right side of the BoP. If the start date is after this amount, they cannot be used, even if recruited. icon = The icon that will be used by equipment. New comments cannot be posted and votes cannot be cast. spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. state = The state the middle of which to use as the entity's position. female = The gender of the leader.Traits scopeThe trait to add. Removes the specified trait from the current character. No tooltip is shown. If you have a related Youtube channel, enter the URL. The current scope guarantees the target country. 1st: add_party_popularity 100 fascism. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. ideology = Ideology type of the character. Modifies the resource output of the specified building for the current scope. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. Necessary for advisors. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. Sets the currently-facing angle of an existing entity. All rights reserved. rotation = The rotation of the entity in radians. 2nd: set_ruling_party fascism. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. Point Specification Draws a leader line segment to the point specified and continues to prompt you for points and options. Removes a core for the specified country on the current scope. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. The picture is defined in any /Hearts of Iron IV/interface/*.gfx file as a spriteType with the name of GFX_trait_. Faction leader of the faction the country is a part of. By default, the gender is set to male, and female is the only other option. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. Changes the country leader's government type for the current scope. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Optional.combat_entrenchment = The bonus to grant. Adds the specified ideas to the current scope for the specified number of days. In. The news event uses a different interface to the country event. air_ratio = The size of the airforce that the breakaway country gets. These arguments are within the character itself. Allows the player to freely assign traits to generals, admirals and other leaders. Does not support. Modifies the specified technology sharing group. Activates the specified targeted decision for the specified target for the current scope. Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. Must be used within the overlord's scope. Also of note, commands may not work in ironman games by design. OR desc = The new description. is_locked = Whether the division is locked to modification and deletion. Would love to know the answer to this question. These effects can only be used within history files, failing when used outside. value = The weighting added by the strategy. If the character is not recruited, they will never appear. How do I change a leader picture and the leaders name? : r/hoi4 - reddit Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Terrain types are defined in. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. Used in the province scope. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. 6. start_state = Makes the specified trait mutually exclusive with the other trait, making it impossible to pick if that one was selected and drawing the arrows in the menu. You can not store "infantry_equipment_2" in a variable and use it here. Creates a commander for the current scope with the specified attributes. Executes contained effects on every unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Saves the current scope as a key. The units to add to the template. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. Adds the specified amount of hours of supply to troops led by the current unit leader. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. keep_political_leader = Controls if the promoted party leader (i.e. The state where the capital of the current country is located in. set_default = Whether the BoP is considered default. message = The reason for peace showing up in the pop-up. Resign Command Help & Examples | HOI4 Cheats Removes a province modifier to the specified provinces in this state. tooltip_side = The side to show in the tooltip. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. modifier = The static modifier to apply. Must be an non-archetype equipment. It is also possible for a character to have a different definition depending on set preconditions checked at the game's start. Useless since unactivable in multiplayer and chat unactivable in singleplayer. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. Executes children effects on every country that meets the limit, including those that do not exist. Toggles the GUI bounds debug, allowing to test for different window sizes easier. target = The target country. The participating countries are the owners of the specified states. Optional, defaults to owner of operative.recipient = The recipient of the event. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Removes the subject status between the target and the current scope. Adds a railway level between two provinces or along a predefined path. Annotation Inserts an annotation at the end of the leader line. The amount of experience gained when the admiral spots an enemy fleet. controller = Prioritises provinces controlled by this country. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. How to leave a faction as faction leader :: Hearts of Iron IV General 0-50, window(wnd) [Arguments: open/close] [window gui name], Pauses the game after X hours have passed after command is called, Gives max war score in all wars for the country, Command no longer exists as of patch 1.9.1, Add specified country tag to your interest, Removes specified country tag from your interest, Prints AI desire for ideas to log. location = Location where the railway gun is created. If used with country tag occupies all of their owned, not controlled, land. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. The texturefile itself must be located within the specified folder and have the specified name. type = The equipment type the variant is of. If not set, it will be the scoped country. Steals a random tech bonus from the specified country. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. This serves as an effect block with an additional limit = { } argument, which is a trigger block where each trigger must be met for the scope being checked. Uses a special interface displaying the current unit leader portrait. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. long_name = The new full name for the party.name = The new short name for the party. For example: The country defined by the tag or tag alias. ignore_death_chance = Whether to ignore the death chance on capture (no by default). The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". Optional.days = The duration of the buff. modifier = The modifier on combat. Module scope = The modules configuration for the variant. Deprecated. If you spot a mistake then you are welcome to fix it. Optional, defaults to being the same as size. decision = The decision to activate. Gain_xp Command Help & Examples | HOI4 Cheats However, they're considered effects anyway rather than history arguments, as they can be used in if statements. Checks if a scripted trigger is true or not. See Variables for information on the variable effects. More information can be found in the. Fires the specified event for the owner of the current unit leader. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Lists currently active flags in the console windows. Political Power: +100 Use modify_character_flag instead. trait = The trait to remove. Changes the tooltip of the conditions required for picking the trait to the following localisation key. Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). Removes all ideas for the current scope that use the specified trait. visible = The scripted trigger that must be met for a country for it to see the entity. gfx = The sprite to change the GFX to. Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. Tooltip shown in research tabs, optional. You must log in or register to reply here. Shows the name of the specified character as a tooltip. Optional, defaults to the icon of the most common sub-unit within. Optional. expire = 1949.1.1 marks the date at which the leader expires. instant = Whether to instantly give a tech instead of a bonus or not. The character will take on every instance where allowed = { } is true at the game's start. set_cosmetic_tag [] [], Reloads files of a given type. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. delete_units can be used if deleting all units of a specific template. Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }. Note that certain effects may take a value from a variable, i.e. Can only be used if using RTTI. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Modding: How to change leader via focus tree/events