Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Split off iron in two places (for throughput), and a half-belt of green circuits. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Definitely 4 green circuits. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? - there were conveyor belts. Place another belt along the output side of the assemblers. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. I still need to put skynet back in =P. The balancers/taps get very large above 4 since your next logical jump is 8. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. Incredibly helpful, thanks for the effort. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Assembly lines are best placed so that they run perpendicular to the Main Bus. This item will only be visible in searches to you, your friends, and admins. - If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Glad you found it useful! For more information, please see our Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. There is no real right answer just whatever works best for your set up. - Hannover, Hamburg By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. by Aeternus Fri Jan 11, 2019 2:54 pm, Post Balancers also use the mechanic that splitters take an equal amount of items from both input belts. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post Re: How many main bus lines do you generally use? by astroshak Thu Jan 10, 2019 1:44 am, Post Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. by Serenity Thu Jan 10, 2019 12:18 pm, Post The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. I've never been a fan of the central bus. All rights reserved. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Lane balancers may be output balanced or input balanced. All trademarks are property of their respective owners in the US and other countries. You need to sign in or create an account to do that. Berlin, Hamburg First of all, you'll need to think of the best area in where to put it. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. That means that a splitter can be used to put an equal amount of items on two belts. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. there is even enough iron left for "buildy things" (belts, etc). Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? But for some other parts of the bus you can easily do 6 belts next to each other you can also reduce needs late game with productivity modules. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). Universal balancers can be throughput limited. 3 is not wise since it is hard to tap properly and rebalance. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. Would you say that I should have more chopper and iron? In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. - The following is a split-off off a 4-wide bus. What are the most popular bus routes from Hamburg? This allows for expanability of systems, and easy pulling from the Bus. How many main lines of base resources( copper. Thanks for this! If you need more inject more material later instead of widening the bus. Place 2 rows of belts along the assemblers. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. People Also Viewed. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. READ MORE: Rust: How to fix screen tearing. Youre allowed to do your bus as you see fit. I also have a return bus that carries science packs back to the lab area. EDIT: Here is an example of what I call a stage 2 "starter" base. Hamburg But when you discover the most important ones, you'll eventually have a grasp on it. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. This page was last edited on 23 November 2020, at 11:18. Please see the. It is only visible to you. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. Ideally, a balancer should be input and output balanced. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. You are very welcome! The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Stealth Optional is supported by its audience. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . by astroshak Thu Jan 10, 2019 2:08 am, Post Hamburg, Frankfurt Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. by Rjskeet Thu Jan 10, 2019 1:55 am, Post Bowling. There's a lot to consider when building a main bus. Most basic science is done and I reworked it to start pushing towards beacon based systems. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Use the belt throughput numbers to determine how many lanes it should have. Post For the belt close to the assembler, split off half a lane of iron plates. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Hamburg, Kolding Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. You'll want production running while you work to keep you supplied. If you don't have red circuits yet, don't worry -- you're just planning for the future! I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Hamburg, Bremen (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. Hamburg, Berlin (Airport Schonefeld) Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. That means that a splitter can be used to put an equal amount of items on two belts. Two science packs made efficiently and traveling together on the same belt! Watching the trains move through the junction is so satisfying and mesmerizing! - Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. - These balancers can balance evenly between any inputs and any outputs. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. Done! The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. - 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. How many bus stops and stations are there in Hamburg? A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). Neatness matters! Many balancers fail to balance properly once an output backs up or if an output is not used. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Place a regular inserter and a long armed inserter to feed each Science assembler.
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