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I've done it in as fast as 30 minutes before. Pathing will get you killed. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! Let the mercenary do all the work for you. everquest afk mercenary leveling guide I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. House of Thule armor is pretty damn good for it's level. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Find something else. As soon as you hit 85, do this questline. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. You can actually come here about 60-61 and kill in the area around the zone in/out. These can quickly take you to 64-65. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Be careful about how much you aggro as the prophet's do Complete Heal. Just be kind and patient. Click here for more information. At 6-7 go into the middle cave and kill pumas. Balanced: This stance is exactly how it sounds. (25% was in Overthere when it was a hot zone.) Kill all of it. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. These levels will come steadily and you will very likely never be overwhelmed. I will annotate directions to the zones. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. Friends of mine swear by them though, the Gyrospires especially. If you don't like the scenery, zone over to City of Dranik. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Lower HP, but hit hard. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. Also stay away from the center bottom left of the zone. I would suggest just not coming here. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. I like to use to portal room for quick evacuation. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Everquest AFK Leveling Missions. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing I do solo leveling all the time for the challenge of it. It's called No Heroism Without Fear and begins at Investigator Drolmer. Grieg himself is often camped but if he is up be careful. The mobs have too many HP, hit too hard, and don't give up enough exp. You dont really explain where things are/how to get there. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary In other words that means all those levels that you can't find groups, you can use him for. Get a PL, swarm lower level content, do some HAs. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Can I keep him when I shroud? Rangers and rogues used to like to come Headshot/Assassinate grind here. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. stobe the hobo death scene There are better places to go. If you haven't done the others, they are still accessible. The Droga area is super nice for rangers as the goblins are headshotable. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. They respawn pretty quick and are higher level than most of the zone, so better exp longer. All the gear that levels up with you from 75 to 105 makes life hugely easier. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Inside the city, the Alarans come in groups of two or three or solo. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. At 55-62 move to very center area of the zone and kill bigger shades and vampires. I played a cleric for 9 years until I finally left. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Go in all the buildings. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. Once that's done, go through the doors and head to the second level. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. Plenty of zone to go around. If you don't mind having to fight your way in every time you zone in, murder farmers. Also during cooldowns they will use agro reducing abilities. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. A bunch of the missions and HAs are actually really fun too if done once or twice. Everything has changed with the Seeds of Destruction expansion. I came back and my toons went from level 3 to level 10!!! One thing you can't beat is the money though. everquest afk mercenary leveling guide. Burn: Your merc will focus primarily on damage, always assisting the main assist. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 A second thing to do would be to spend 10 dollars on Daybreak Cash. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. 38-44 especially will come in a matter of hours. I may try again with this guide. Should be an easy time though. EQNext (EverQuest Next or EQN) has been officially announced! If it's not up on the rotation, skip it. So much so that I don't even include information on gear until then. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Power Levelling - Zliz's EverQuest Compendium At 82 or straight away if you have a group, head down through the mansion to the basement area. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Reactive: Your merc will react better depending on the situation. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Then go and start slaughtering crows, scarecrows, and doombugs. If you have a group, a great place to go is over to the bottom left of the top section of the zone. This is very repetitive, boring, and slow. Lots of good loot and the spider camp and kobold village are pretty easy. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. Kill lots of rotdogs and snakes. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. I normally just move a group through various mobs, killing everything. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). Stay at the entrance until you get to 80, then you can push into the north pathway. At level 5 it gets its second ability, with third obtained at level 15. Aggressive: If you or any group member is attacked, your merc will attack. You will be doing these three HAs on a loop for a while. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. Just start at the entrance and work your way down. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Once you get there, it's party time. With EverQuest free to play, returning players can easily add additional accounts. If not, stay outside. This access to at least 2 nameds that I am aware of. The key issue is that there are gobs of wandering mobs. The mobs here are level 67. At 20, open your map and begin trekking out toward the Stone Hive zone line. Make sure you break the room and kill the first wave of mobs slowly. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? There is a fortress full of soldier type Alerans. Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM Honestly feel like it's impossible to beat the exp you can get here from 30-35. Pretty much all the critters assist each other though. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. All of the nameds are completely unlinked from the other mobs. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. Theres an important point to be made about this guide and why its successful. This is due to the way parties divide up exp. If you have that key from earlier or a rogue to pick the lock, go inside that building. Everything is all sparkly and golden. Entire house is pretty much open at 26. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. It slows down a lot after 46 but is worth sticking out. Q: So wait a mercenary is allowed into an LDoN? everquest afk mercenary leveling guide (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) I hope this just expands on his already awesome work. Inside the hut talk to Mercenary Mdjal to hire a mercenary. © Copyright 2008-2022 Almar's Guides. Read More! Use mostly water pet in Classic era. When you zone in, the area you are in has mobs level 88-91ish. A great place to solo for a lot of classes at 105 for AAs. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. There is a big open courtyard almost as soon as you zone in. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. Coming from The Mines, start killing gnolls until 12. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. When you first zone in, the closest mobs are farmers and tired farmers. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands